0.2 Part 2 is here!


Yeah... First of all, I'd like to thank those who have been waiting for part 2 this month. Finishing it was a lot harder than I planned with my work schedule and the endless render queue, but I managed. The last week has been particularly hard, and I've spent all my free time on my computer for the last two days getting the release ready. Now I can exhale... and go back to work :)

That's why I plan to divide the next versions of the game into scenes that will be released ~every month or so, so that I don't have to go crazy fixing a bunch of bugs in the release with 500+ renders and lines of text. You'll decide for yourself whether to play the game after each release or wait for a certain volume.

That's it for now. The plan is to finish this chapter (Which by the way is already bigger than the first) right after closing debts at the university, as well as little by little improve what has already been done.

Cheers.

v0.2 Part 2

-600 renders -2 animation files -New music and sfx files -Fixed typos and over 100 old renders

BreakingPoint-0.2part2-pc.zip

BreakingPoint-0.2part2-mac.zip

Get Breaking Point [v0.2part 2]

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